Commit 88f47d8435c7b0395ff6b63e205c569f6b1ceda4

Authored by Grzegorz Jabłoński
1 parent fd489b9a

Renamed variables

03-bullet/cannon.c
@@ -11,14 +11,14 @@ int main() { @@ -11,14 +11,14 @@ int main() {
11 while(1) 11 while(1)
12 { 12 {
13 double delta_angle= 2.0 * (M_PI/180.0); 13 double delta_angle= 2.0 * (M_PI/180.0);
14 - int x1 = 150 * cos(angle-delta_angle);  
15 - int y1 = 150 * sin(angle-delta_angle);  
16 - int x2 = 150 * cos(angle+delta_angle);  
17 - int y2 = 150 * sin(angle+delta_angle); 14 + int x1_barrel = 150 * cos(angle-delta_angle);
  15 + int y1_barrel = 150 * sin(angle-delta_angle);
  16 + int x2_barrel = 150 * cos(angle+delta_angle);
  17 + int y2_barrel = 150 * sin(angle+delta_angle);
18 gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE); 18 gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE);
19 gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW); 19 gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW);
20 - gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1, gfx_screenHeight() - y1,  
21 - gfx_screenWidth() / 2 + x2, gfx_screenHeight() - y2, YELLOW); 20 + gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1_barrel, gfx_screenHeight() - y1_barrel,
  21 + gfx_screenWidth() / 2 + x2_barrel, gfx_screenHeight() - y2_barrel, YELLOW);
22 22
23 int x_bullet = bullet_distance * cos(angle); 23 int x_bullet = bullet_distance * cos(angle);
24 int y_bullet = bullet_distance * sin(angle); 24 int y_bullet = bullet_distance * sin(angle);
04-shoot/cannon.c
@@ -13,14 +13,14 @@ int main() { @@ -13,14 +13,14 @@ int main() {
13 while(1) 13 while(1)
14 { 14 {
15 double delta_angle= 2.0 * (M_PI/180.0); 15 double delta_angle= 2.0 * (M_PI/180.0);
16 - int x1 = 150 * cos(angle-delta_angle);  
17 - int y1 = 150 * sin(angle-delta_angle);  
18 - int x2 = 150 * cos(angle+delta_angle);  
19 - int y2 = 150 * sin(angle+delta_angle); 16 + int x1_barrel= 150 * cos(angle-delta_angle);
  17 + int y1_barrel = 150 * sin(angle-delta_angle);
  18 + int x2_barrel = 150 * cos(angle+delta_angle);
  19 + int y2_barrel = 150 * sin(angle+delta_angle);
20 gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE); 20 gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE);
21 gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW); 21 gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW);
22 - gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1, gfx_screenHeight() - y1,  
23 - gfx_screenWidth() / 2 + x2, gfx_screenHeight() - y2, YELLOW); 22 + gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1_barrel, gfx_screenHeight() - y1_barrel,
  23 + gfx_screenWidth() / 2 + x2_barrel, gfx_screenHeight() - y2_barrel, YELLOW);
24 24
25 if(is_shooting) 25 if(is_shooting)
26 { 26 {
05-target/cannon.c
@@ -11,22 +11,22 @@ int main() { @@ -11,22 +11,22 @@ int main() {
11 int is_shooting = 0; 11 int is_shooting = 0;
12 double fire_angle; 12 double fire_angle;
13 13
14 - int target_x = 0;  
15 - int target_y = 40; 14 + int x_target = 0;
  15 + int y_target = 40;
16 while(1) 16 while(1)
17 { 17 {
18 double delta_angle= 2.0 * (M_PI/180.0); 18 double delta_angle= 2.0 * (M_PI/180.0);
19 - int x1 = 150 * cos(angle-delta_angle);  
20 - int y1 = 150 * sin(angle-delta_angle);  
21 - int x2 = 150 * cos(angle+delta_angle);  
22 - int y2 = 150 * sin(angle+delta_angle); 19 + int x1_barrel= 150 * cos(angle-delta_angle);
  20 + int y1_barrel = 150 * sin(angle-delta_angle);
  21 + int x2_barrel = 150 * cos(angle+delta_angle);
  22 + int y2_barrel = 150 * sin(angle+delta_angle);
23 gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE); 23 gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE);
24 gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW); 24 gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW);
25 - gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1, gfx_screenHeight() - y1,  
26 - gfx_screenWidth() / 2 + x2, gfx_screenHeight() - y2, YELLOW); 25 + gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1_barrel, gfx_screenHeight() - y1_barrel,
  26 + gfx_screenWidth() / 2 + x2_barrel, gfx_screenHeight() - y2_barrel, YELLOW);
27 27
28 28
29 - gfx_filledRect(target_x - 10, target_y - 10, target_x + 10, target_y + 10, MAGENTA); 29 + gfx_filledRect(x_target - 10, y_target - 10, x_target + 10, y_target + 10, MAGENTA);
30 30
31 if(is_shooting) 31 if(is_shooting)
32 { 32 {
@@ -41,9 +41,9 @@ int main() { @@ -41,9 +41,9 @@ int main() {
41 if(is_shooting) 41 if(is_shooting)
42 bullet_distance += 5.0; 42 bullet_distance += 5.0;
43 43
44 - target_x += 3;  
45 - if(target_x > gfx_screenWidth())  
46 - target_x = 0; 44 + x_target += 3;
  45 + if(x_target > gfx_screenWidth())
  46 + x_target = 0;
47 47
48 if(gfx_isKeyDown(SDLK_RIGHT)) 48 if(gfx_isKeyDown(SDLK_RIGHT))
49 angle -= 1.0 * (M_PI/180.0); 49 angle -= 1.0 * (M_PI/180.0);