Commit 88f47d8435c7b0395ff6b63e205c569f6b1ceda4

Authored by Grzegorz Jabłoński
1 parent fd489b9a

Renamed variables

03-bullet/cannon.c
... ... @@ -11,14 +11,14 @@ int main() {
11 11 while(1)
12 12 {
13 13 double delta_angle= 2.0 * (M_PI/180.0);
14   - int x1 = 150 * cos(angle-delta_angle);
15   - int y1 = 150 * sin(angle-delta_angle);
16   - int x2 = 150 * cos(angle+delta_angle);
17   - int y2 = 150 * sin(angle+delta_angle);
  14 + int x1_barrel = 150 * cos(angle-delta_angle);
  15 + int y1_barrel = 150 * sin(angle-delta_angle);
  16 + int x2_barrel = 150 * cos(angle+delta_angle);
  17 + int y2_barrel = 150 * sin(angle+delta_angle);
18 18 gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE);
19 19 gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW);
20   - gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1, gfx_screenHeight() - y1,
21   - gfx_screenWidth() / 2 + x2, gfx_screenHeight() - y2, YELLOW);
  20 + gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1_barrel, gfx_screenHeight() - y1_barrel,
  21 + gfx_screenWidth() / 2 + x2_barrel, gfx_screenHeight() - y2_barrel, YELLOW);
22 22  
23 23 int x_bullet = bullet_distance * cos(angle);
24 24 int y_bullet = bullet_distance * sin(angle);
... ...
04-shoot/cannon.c
... ... @@ -13,14 +13,14 @@ int main() {
13 13 while(1)
14 14 {
15 15 double delta_angle= 2.0 * (M_PI/180.0);
16   - int x1 = 150 * cos(angle-delta_angle);
17   - int y1 = 150 * sin(angle-delta_angle);
18   - int x2 = 150 * cos(angle+delta_angle);
19   - int y2 = 150 * sin(angle+delta_angle);
  16 + int x1_barrel= 150 * cos(angle-delta_angle);
  17 + int y1_barrel = 150 * sin(angle-delta_angle);
  18 + int x2_barrel = 150 * cos(angle+delta_angle);
  19 + int y2_barrel = 150 * sin(angle+delta_angle);
20 20 gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE);
21 21 gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW);
22   - gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1, gfx_screenHeight() - y1,
23   - gfx_screenWidth() / 2 + x2, gfx_screenHeight() - y2, YELLOW);
  22 + gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1_barrel, gfx_screenHeight() - y1_barrel,
  23 + gfx_screenWidth() / 2 + x2_barrel, gfx_screenHeight() - y2_barrel, YELLOW);
24 24  
25 25 if(is_shooting)
26 26 {
... ...
05-target/cannon.c
... ... @@ -11,22 +11,22 @@ int main() {
11 11 int is_shooting = 0;
12 12 double fire_angle;
13 13  
14   - int target_x = 0;
15   - int target_y = 40;
  14 + int x_target = 0;
  15 + int y_target = 40;
16 16 while(1)
17 17 {
18 18 double delta_angle= 2.0 * (M_PI/180.0);
19   - int x1 = 150 * cos(angle-delta_angle);
20   - int y1 = 150 * sin(angle-delta_angle);
21   - int x2 = 150 * cos(angle+delta_angle);
22   - int y2 = 150 * sin(angle+delta_angle);
  19 + int x1_barrel= 150 * cos(angle-delta_angle);
  20 + int y1_barrel = 150 * sin(angle-delta_angle);
  21 + int x2_barrel = 150 * cos(angle+delta_angle);
  22 + int y2_barrel = 150 * sin(angle+delta_angle);
23 23 gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE);
24 24 gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW);
25   - gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1, gfx_screenHeight() - y1,
26   - gfx_screenWidth() / 2 + x2, gfx_screenHeight() - y2, YELLOW);
  25 + gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1_barrel, gfx_screenHeight() - y1_barrel,
  26 + gfx_screenWidth() / 2 + x2_barrel, gfx_screenHeight() - y2_barrel, YELLOW);
27 27  
28 28  
29   - gfx_filledRect(target_x - 10, target_y - 10, target_x + 10, target_y + 10, MAGENTA);
  29 + gfx_filledRect(x_target - 10, y_target - 10, x_target + 10, y_target + 10, MAGENTA);
30 30  
31 31 if(is_shooting)
32 32 {
... ... @@ -41,9 +41,9 @@ int main() {
41 41 if(is_shooting)
42 42 bullet_distance += 5.0;
43 43  
44   - target_x += 3;
45   - if(target_x > gfx_screenWidth())
46   - target_x = 0;
  44 + x_target += 3;
  45 + if(x_target > gfx_screenWidth())
  46 + x_target = 0;
47 47  
48 48 if(gfx_isKeyDown(SDLK_RIGHT))
49 49 angle -= 1.0 * (M_PI/180.0);
... ...