Commit 88f47d8435c7b0395ff6b63e205c569f6b1ceda4
1 parent
fd489b9a
Renamed variables
Showing
3 changed files
with
24 additions
and
24 deletions
03-bullet/cannon.c
... | ... | @@ -11,14 +11,14 @@ int main() { |
11 | 11 | while(1) |
12 | 12 | { |
13 | 13 | double delta_angle= 2.0 * (M_PI/180.0); |
14 | - int x1 = 150 * cos(angle-delta_angle); | |
15 | - int y1 = 150 * sin(angle-delta_angle); | |
16 | - int x2 = 150 * cos(angle+delta_angle); | |
17 | - int y2 = 150 * sin(angle+delta_angle); | |
14 | + int x1_barrel = 150 * cos(angle-delta_angle); | |
15 | + int y1_barrel = 150 * sin(angle-delta_angle); | |
16 | + int x2_barrel = 150 * cos(angle+delta_angle); | |
17 | + int y2_barrel = 150 * sin(angle+delta_angle); | |
18 | 18 | gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE); |
19 | 19 | gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW); |
20 | - gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1, gfx_screenHeight() - y1, | |
21 | - gfx_screenWidth() / 2 + x2, gfx_screenHeight() - y2, YELLOW); | |
20 | + gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1_barrel, gfx_screenHeight() - y1_barrel, | |
21 | + gfx_screenWidth() / 2 + x2_barrel, gfx_screenHeight() - y2_barrel, YELLOW); | |
22 | 22 | |
23 | 23 | int x_bullet = bullet_distance * cos(angle); |
24 | 24 | int y_bullet = bullet_distance * sin(angle); | ... | ... |
04-shoot/cannon.c
... | ... | @@ -13,14 +13,14 @@ int main() { |
13 | 13 | while(1) |
14 | 14 | { |
15 | 15 | double delta_angle= 2.0 * (M_PI/180.0); |
16 | - int x1 = 150 * cos(angle-delta_angle); | |
17 | - int y1 = 150 * sin(angle-delta_angle); | |
18 | - int x2 = 150 * cos(angle+delta_angle); | |
19 | - int y2 = 150 * sin(angle+delta_angle); | |
16 | + int x1_barrel= 150 * cos(angle-delta_angle); | |
17 | + int y1_barrel = 150 * sin(angle-delta_angle); | |
18 | + int x2_barrel = 150 * cos(angle+delta_angle); | |
19 | + int y2_barrel = 150 * sin(angle+delta_angle); | |
20 | 20 | gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE); |
21 | 21 | gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW); |
22 | - gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1, gfx_screenHeight() - y1, | |
23 | - gfx_screenWidth() / 2 + x2, gfx_screenHeight() - y2, YELLOW); | |
22 | + gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1_barrel, gfx_screenHeight() - y1_barrel, | |
23 | + gfx_screenWidth() / 2 + x2_barrel, gfx_screenHeight() - y2_barrel, YELLOW); | |
24 | 24 | |
25 | 25 | if(is_shooting) |
26 | 26 | { | ... | ... |
05-target/cannon.c
... | ... | @@ -11,22 +11,22 @@ int main() { |
11 | 11 | int is_shooting = 0; |
12 | 12 | double fire_angle; |
13 | 13 | |
14 | - int target_x = 0; | |
15 | - int target_y = 40; | |
14 | + int x_target = 0; | |
15 | + int y_target = 40; | |
16 | 16 | while(1) |
17 | 17 | { |
18 | 18 | double delta_angle= 2.0 * (M_PI/180.0); |
19 | - int x1 = 150 * cos(angle-delta_angle); | |
20 | - int y1 = 150 * sin(angle-delta_angle); | |
21 | - int x2 = 150 * cos(angle+delta_angle); | |
22 | - int y2 = 150 * sin(angle+delta_angle); | |
19 | + int x1_barrel= 150 * cos(angle-delta_angle); | |
20 | + int y1_barrel = 150 * sin(angle-delta_angle); | |
21 | + int x2_barrel = 150 * cos(angle+delta_angle); | |
22 | + int y2_barrel = 150 * sin(angle+delta_angle); | |
23 | 23 | gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE); |
24 | 24 | gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW); |
25 | - gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1, gfx_screenHeight() - y1, | |
26 | - gfx_screenWidth() / 2 + x2, gfx_screenHeight() - y2, YELLOW); | |
25 | + gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1_barrel, gfx_screenHeight() - y1_barrel, | |
26 | + gfx_screenWidth() / 2 + x2_barrel, gfx_screenHeight() - y2_barrel, YELLOW); | |
27 | 27 | |
28 | 28 | |
29 | - gfx_filledRect(target_x - 10, target_y - 10, target_x + 10, target_y + 10, MAGENTA); | |
29 | + gfx_filledRect(x_target - 10, y_target - 10, x_target + 10, y_target + 10, MAGENTA); | |
30 | 30 | |
31 | 31 | if(is_shooting) |
32 | 32 | { |
... | ... | @@ -41,9 +41,9 @@ int main() { |
41 | 41 | if(is_shooting) |
42 | 42 | bullet_distance += 5.0; |
43 | 43 | |
44 | - target_x += 3; | |
45 | - if(target_x > gfx_screenWidth()) | |
46 | - target_x = 0; | |
44 | + x_target += 3; | |
45 | + if(x_target > gfx_screenWidth()) | |
46 | + x_target = 0; | |
47 | 47 | |
48 | 48 | if(gfx_isKeyDown(SDLK_RIGHT)) |
49 | 49 | angle -= 1.0 * (M_PI/180.0); | ... | ... |