server1.c
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#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <netinet/in.h>
#include <signal.h>
#include <unistd.h>
int
main ()
{
int server_sockfd, client_sockfd;
socklen_t server_len, client_len;
struct sockaddr_in server_address;
struct sockaddr_in client_address;
server_sockfd = socket (AF_INET, SOCK_STREAM, 0);
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = htonl (INADDR_ANY);
server_address.sin_port = htons (9734);
server_len = sizeof (server_address);
bind (server_sockfd, (struct sockaddr *) &server_address, server_len);
/* Create a connection queue and wait for clients. */
listen (server_sockfd, 5);
while (1)
{
char ch;
printf ("server waiting\n");
/* Accept connection. */
client_len = sizeof (client_address);
client_sockfd = accept (server_sockfd,
(struct sockaddr *) &client_address,
&client_len);
/* We can now read/write to the client on client_sockfd.
The five second delay is just for this demonstration. */
read (client_sockfd, &ch, 1);
sleep (5);
ch++;
write (client_sockfd, &ch, 1);
close (client_sockfd);
}
}