minimal.cpp
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// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/txtstrm.h"
#if !wxUSE_DOC_VIEW_ARCHITECTURE
#error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h!
#endif
#include "wx/mdi.h"
#include "wx/docview.h"
#include "wx/docmdi.h"
#include "wx/cmdproc.h"
#include <list>
#include <iostream>
#include <fstream>
using namespace std;
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon (under Windows and OS/2 it is in resources)
#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
#include "mondrian.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application
class MyFrame;
class MyApp: public wxApp
{
private:
MyFrame *frame;
public:
MyApp(void);
bool OnInit(void);
int OnExit(void);
MyFrame *GetMainFrame(void);
wxMDIChildFrame *CreateChildFrame(wxDocument *doc, wxView *view, bool isCanvas);
protected:
wxDocManager* m_docManager;
};
DECLARE_APP(MyApp)
// Define a new frame
class MyCanvas;
class MyFrame: public wxDocMDIParentFrame
{
DECLARE_CLASS(MyFrame)
public:
MyFrame(wxDocManager *manager, wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size,
long type);
void OnAbout(wxCommandEvent& event);
MyCanvas *CreateCanvas(wxView *view, wxMDIChildFrame *parent);
DECLARE_EVENT_TABLE()
};
class MyCanvas: public wxScrolledWindow
{
};
class DrawingDocument: public wxDocument
{
DECLARE_DYNAMIC_CLASS(DrawingDocument)
};
class DrawingView: public wxView
{
public:
MyCanvas *canvas;
DrawingView() { canvas = (MyCanvas *) NULL;}
~DrawingView() {}
bool OnCreate(wxDocument *doc, long flags);
void OnDraw(wxDC *dc);
void OnUpdate(wxView *sender, wxObject *hint = (wxObject *) NULL);
bool OnClose(bool deleteWindow = TRUE);
void OnCut(wxCommandEvent& event);
private:
DECLARE_DYNAMIC_CLASS(DrawingView)
DECLARE_EVENT_TABLE()
};
#define DOCVIEW_CUT 1
#define DOCVIEW_ABOUT 2
// ----------------------------------------------------------------------------
// implementations
// ----------------------------------------------------------------------------
IMPLEMENT_APP(MyApp)
MyApp::MyApp(void)
{
m_docManager = (wxDocManager *) NULL;
}
MyFrame * MyApp::GetMainFrame(void)
{
return frame;
}
bool MyApp::OnInit(void)
{
//// Create a document manager
m_docManager = new wxDocManager;
//// Create a template relating drawing documents to their views
(void) new wxDocTemplate((wxDocManager *) m_docManager, _T("Drawing"), _T("*.drw"), _T(""), _T("drw"), _T("Drawing Doc"), _T("Drawing View"),
CLASSINFO(DrawingDocument), CLASSINFO(DrawingView));
//// Create the main frame window
frame = new MyFrame((wxDocManager *) m_docManager, (wxFrame *) NULL,
_T("DocView Demo"), wxPoint(0, 0), wxSize(500, 400),
wxDEFAULT_FRAME_STYLE);
//// Give it an icon (this is ignored in MDI mode: uses resources)
#ifdef __WXMSW__
frame->SetIcon(wxIcon(_T("doc")));
#endif
#ifdef __X__
frame->SetIcon(wxIcon(_T("doc.xbm")));
#endif
//// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(wxID_NEW, _T("&New...\tCtrl-N"));
file_menu->Append(wxID_OPEN, _T("&Open...\tCtrl-X"));
file_menu->AppendSeparator();
file_menu->Append(wxID_EXIT, _T("E&xit\tAlt-X"));
// A nice touch: a history of files visited. Use this menu.
m_docManager->FileHistoryUseMenu(file_menu);
wxMenu *help_menu = new wxMenu;
help_menu->Append(DOCVIEW_ABOUT, _T("&About\tF1"));
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, _T("&File"));
menu_bar->Append(help_menu, _T("&Help"));
//// Associate the menu bar with the frame
frame->SetMenuBar(menu_bar);
frame->Centre(wxBOTH);
frame->Show(TRUE);
SetTopWindow(frame);
return TRUE;
}
int MyApp::OnExit(void)
{
delete m_docManager;
return 0;
}
/*
* Centralised code for creating a document frame.
* Called from view.cpp, when a view is created.
*/
wxMDIChildFrame *MyApp::CreateChildFrame(wxDocument *doc, wxView *view, bool isCanvas)
{
//// Make a child frame
wxDocMDIChildFrame *subframe =
new wxDocMDIChildFrame(doc, view, GetMainFrame(), -1, _T("Child Frame"),
wxDefaultPosition, wxDefaultSize,
wxDEFAULT_FRAME_STYLE |
wxMAXIMIZE);
#ifdef __WXMSW__
subframe->SetIcon(wxString(isCanvas ? _T("chart") : _T("notepad")));
#endif
#ifdef __X__
subframe->SetIcon(wxIcon(_T("doc.xbm")));
#endif
//// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(wxID_NEW, _T("&New..."));
file_menu->Append(wxID_OPEN, _T("&Open..."));
file_menu->Append(wxID_CLOSE, _T("&Close"));
file_menu->Append(wxID_SAVE, _T("&Save"));
file_menu->Append(wxID_SAVEAS, _T("Save &As..."));
if (isCanvas)
{
file_menu->AppendSeparator();
file_menu->Append(wxID_PRINT, _T("&Print..."));
file_menu->Append(wxID_PRINT_SETUP, _T("Print &Setup..."));
file_menu->Append(wxID_PREVIEW, _T("Print Pre&view"));
}
file_menu->AppendSeparator();
file_menu->Append(wxID_EXIT, _T("E&xit"));
wxMenu *edit_menu = (wxMenu *) NULL;
if (isCanvas)
{
edit_menu = new wxMenu;
edit_menu->Append(wxID_UNDO, _T("&Undo"));
edit_menu->Append(wxID_REDO, _T("&Redo"));
edit_menu->AppendSeparator();
edit_menu->Append(DOCVIEW_CUT, _T("&Cut last segment"));
doc->GetCommandProcessor()->SetEditMenu(edit_menu);
}
wxMenu *help_menu = new wxMenu;
help_menu->Append(DOCVIEW_ABOUT, _T("&About"));
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, _T("&File"));
if (isCanvas)
menu_bar->Append(edit_menu, _T("&Edit"));
menu_bar->Append(help_menu, _T("&Help"));
//// Associate the menu bar with the frame
subframe->SetMenuBar(menu_bar);
return subframe;
}
/*
* This is the top-level window of the application.
*/
IMPLEMENT_CLASS(MyFrame, wxDocMDIParentFrame)
BEGIN_EVENT_TABLE(MyFrame, wxDocMDIParentFrame)
EVT_MENU(DOCVIEW_ABOUT, MyFrame::OnAbout)
END_EVENT_TABLE()
MyFrame::MyFrame(wxDocManager *manager, wxFrame *frame, const wxString& title,
const wxPoint& pos, const wxSize& size, long type):
wxDocMDIParentFrame(manager, frame, -1, title, pos, size, type, _T("myFrame"))
{
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
{
(void)wxMessageBox(_T("DocView Demo\nAuthor: Julian Smart\nUsage: docview.exe"), _T("About DocView"));
}
// Creates a canvas. Called from view.cpp when a new drawing
// view is created.
MyCanvas *MyFrame::CreateCanvas(wxView *view, wxMDIChildFrame *parent)
{
int width, height;
parent->GetClientSize(&width, &height);
// Non-retained canvas
MyCanvas *canvas = (MyCanvas*) new wxScrolledWindow(parent, -1, wxPoint(0, 0), wxSize(width, height), 0);
canvas->SetCursor(wxCursor(wxCURSOR_PENCIL));
// Give it scrollbars
canvas->SetScrollbars(20, 20, 50, 50);
return canvas;
}
IMPLEMENT_DYNAMIC_CLASS(DrawingDocument, wxDocument)
IMPLEMENT_DYNAMIC_CLASS(DrawingView, wxView)
BEGIN_EVENT_TABLE(DrawingView, wxView)
EVT_MENU(DOCVIEW_CUT, DrawingView::OnCut)
END_EVENT_TABLE()
// What to do when a view is created. Creates actual
// windows for displaying the view.
bool DrawingView::OnCreate(wxDocument *doc, long WXUNUSED(flags) )
{
wxMDIChildFrame *frame = wxGetApp().CreateChildFrame(doc, this, TRUE);
frame->SetTitle(_T("DrawingView"));
canvas = wxGetApp().GetMainFrame()->CreateCanvas(this, frame);
SetFrame(frame);
#ifdef __X__
// X seems to require a forced resize
int x, y;
frame->GetSize(&x, &y);
frame->SetSize(-1, -1, x, y);
#endif
frame->Show(TRUE);
Activate(TRUE);
return TRUE;
}
// Sneakily gets used for default print/preview
// as well as drawing on the screen.
void DrawingView::OnDraw(wxDC *dc)
{
}
void DrawingView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint))
{
if (canvas)
canvas->Refresh();
}
// Clean up windows used for displaying the view.
bool DrawingView::OnClose(bool deleteWindow)
{
if (!GetDocument()->Close())
return FALSE;
// Clear the canvas in case we're in single-window mode,
// and the canvas stays.
canvas = (MyCanvas *) NULL;
Activate(FALSE);
if (deleteWindow)
delete GetFrame();
SetFrame((wxFrame*)NULL);
return TRUE;
}
void DrawingView::OnCut(wxCommandEvent& WXUNUSED(event) )
{
}