Commit a003e49d897cb390edebba78247414fe4de77173
1 parent
7b5a6fc3
Added tapered bullet example
Showing
2 changed files
with
214 additions
and
0 deletions
07-tapered_bullet/cannon.c
0 → 100644
1 | +#include "primlib.h" | ||
2 | +#include <math.h> | ||
3 | +#include <stdlib.h> | ||
4 | + | ||
5 | +struct target { | ||
6 | + int x; | ||
7 | + int y; | ||
8 | + int speed_x; | ||
9 | + int is_explosion; | ||
10 | + int explosion_counter; // how many times we have already displayed an | ||
11 | + // explosion animation | ||
12 | + int color; | ||
13 | +}; | ||
14 | + | ||
15 | +// Draw explosion with the center at coordinates (x,y) | ||
16 | +void drawExplosion(int x, int y, float scaling) { | ||
17 | + | ||
18 | + gfx_filledTriangle(x - 7 * scaling, y - 7 * scaling, x + 7 * scaling, | ||
19 | + y + 7 * scaling, x + 22 * scaling, y - 22 * scaling, RED); | ||
20 | + gfx_filledTriangle(x - 7 * scaling, y - 7 * scaling, x + 7 * scaling, | ||
21 | + y + 7 * scaling, x - 22 * scaling, y + 22 * scaling, RED); | ||
22 | + gfx_filledTriangle(x - 7 * scaling, y + 7 * scaling, x + 7 * scaling, | ||
23 | + y - 7 * scaling, x - 22 * scaling, y - 22 * scaling, RED); | ||
24 | + gfx_filledTriangle(x - 7 * scaling, y + 7 * scaling, x + 7 * scaling, | ||
25 | + y - 7 * scaling, x + 22 * scaling, y + 22 * scaling, RED); | ||
26 | + | ||
27 | + gfx_filledTriangle(x - 13 * scaling, y, x + 13 * scaling, y, x, | ||
28 | + y - 35 * scaling, RED); | ||
29 | + gfx_filledTriangle(x - 13 * scaling, y, x + 13 * scaling, y, x, | ||
30 | + y + 35 * scaling, RED); | ||
31 | + gfx_filledTriangle(x, y - 13 * scaling, x, y + 13 * scaling, x - 35 * scaling, | ||
32 | + y, RED); | ||
33 | + gfx_filledTriangle(x, y - 13 * scaling, x, y + 13 * scaling, x + 35 * scaling, | ||
34 | + y, RED); | ||
35 | +} | ||
36 | + | ||
37 | +void draw_target(struct target *t) { | ||
38 | + if (!t->is_explosion) | ||
39 | + gfx_filledRect(t->x - 10, t->y - 10, t->x + 10, t->y + 10, | ||
40 | + t->color); // target | ||
41 | + | ||
42 | + if (t->is_explosion) { | ||
43 | + drawExplosion(t->x, t->y + t->explosion_counter * 10, | ||
44 | + t->explosion_counter / 5.0); | ||
45 | + } | ||
46 | +} | ||
47 | + | ||
48 | +void move_target(struct target *t) { | ||
49 | + if (!t->is_explosion) { | ||
50 | + t->x += t->speed_x; | ||
51 | + | ||
52 | + if (t->x > gfx_screenWidth()) | ||
53 | + t->x = 0; | ||
54 | + | ||
55 | + if (t->x < 0) | ||
56 | + t->x = gfx_screenWidth() - 1; | ||
57 | + } | ||
58 | + | ||
59 | + if (t->is_explosion) { | ||
60 | + t->explosion_counter += 1; | ||
61 | + } | ||
62 | + | ||
63 | + if (t->is_explosion && (t->explosion_counter == 10)) { | ||
64 | + t->is_explosion = 0; | ||
65 | + t->x = 0; | ||
66 | + } | ||
67 | +} | ||
68 | + | ||
69 | +void draw_bullet(int x1, int y1, int x2, int y2, int width, double taper, int color) { | ||
70 | + // define vector representing the central line | ||
71 | + int dx = x2 - x1; | ||
72 | + int dy = y2 - y1; | ||
73 | + | ||
74 | + // define vector perpendicular to the central line | ||
75 | + int dy_p = dx; | ||
76 | + int dx_p = dy; | ||
77 | + double len = hypot(dx_p, dy_p); | ||
78 | + | ||
79 | + // scale its length to proper width | ||
80 | + int dy_p_s = width / (2.0 * len) * dy_p; | ||
81 | + int dx_p_s = width / (2.0 * len) * dx_p; | ||
82 | + | ||
83 | + // compute corners | ||
84 | + | ||
85 | + int x1c = x2 - dx_p_s * taper; | ||
86 | + int y1c = y2 + dy_p_s * taper; | ||
87 | + | ||
88 | + int x2c = x2 + dx_p_s * taper; | ||
89 | + int y2c = y2 - dy_p_s * taper; | ||
90 | + | ||
91 | + int x3c = x1 - dx_p_s; | ||
92 | + int y3c = y1 + dy_p_s; | ||
93 | + | ||
94 | + int x4c = x1 + dx_p_s; | ||
95 | + int y4c = y1 - dy_p_s; | ||
96 | + | ||
97 | + gfx_filledTriangle(x1c, y1c, x2c, y2c, x3c, y3c, color); | ||
98 | + gfx_filledTriangle(x4c, y4c, x2c, y2c, x3c, y3c, color); | ||
99 | +} | ||
100 | + | ||
101 | +int main() { | ||
102 | + if (gfx_init()) | ||
103 | + exit(3); | ||
104 | + | ||
105 | + double angle = 90.0 * (M_PI / 180.0); | ||
106 | + | ||
107 | + double bullet_distance; | ||
108 | + int is_shooting = 0; | ||
109 | + double fire_angle; | ||
110 | + | ||
111 | + const int num_targets = 3; | ||
112 | + | ||
113 | + struct target t[num_targets]; | ||
114 | + | ||
115 | + t[0].x = 0; | ||
116 | + t[0].y = 40; | ||
117 | + t[0].speed_x = 3; | ||
118 | + t[0].is_explosion = 0; | ||
119 | + t[0].color = MAGENTA; | ||
120 | + | ||
121 | + t[1].x = 1000; | ||
122 | + t[1].y = 80; | ||
123 | + t[1].speed_x = -5; | ||
124 | + t[1].is_explosion = 0; | ||
125 | + t[1].color = WHITE; | ||
126 | + | ||
127 | + t[2].x = 100; | ||
128 | + t[2].y = 120; | ||
129 | + t[2].speed_x = 7; | ||
130 | + t[2].is_explosion = 0; | ||
131 | + t[2].color = GREEN; | ||
132 | + | ||
133 | + while (1) { | ||
134 | + double delta_angle = 2.0 * (M_PI / 180.0); | ||
135 | + int x1_barrel = 150 * cos(angle - delta_angle); | ||
136 | + int y1_barrel = 150 * sin(angle - delta_angle); | ||
137 | + int x2_barrel = 150 * cos(angle + delta_angle); | ||
138 | + int y2_barrel = 150 * sin(angle + delta_angle); | ||
139 | + gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE); | ||
140 | + | ||
141 | + gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW); | ||
142 | + gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight(), | ||
143 | + gfx_screenWidth() / 2 + x1_barrel, | ||
144 | + gfx_screenHeight() - y1_barrel, | ||
145 | + gfx_screenWidth() / 2 + x2_barrel, | ||
146 | + gfx_screenHeight() - y2_barrel, YELLOW); | ||
147 | + | ||
148 | + for (int i = 0; i < num_targets; ++i) | ||
149 | + draw_target(&(t[i])); | ||
150 | + | ||
151 | + // bullet position wrt the center of the bottom of the screen | ||
152 | + int x_bullet_begin = bullet_distance * cos(fire_angle); | ||
153 | + int y_bullet_begin = bullet_distance * sin(fire_angle); | ||
154 | + | ||
155 | + int x_bullet_end = (bullet_distance + 30) * cos(fire_angle); | ||
156 | + int y_bullet_end = (bullet_distance + 30) * sin(fire_angle); | ||
157 | + | ||
158 | + // bullet position wrt the top-left corner | ||
159 | + int x_bullet_begin_tlc = gfx_screenWidth() / 2 + x_bullet_begin; | ||
160 | + int y_bullet_begin_tlc = gfx_screenHeight() - y_bullet_begin; | ||
161 | + | ||
162 | + int x_bullet_end_tlc = gfx_screenWidth() / 2 + x_bullet_end; | ||
163 | + int y_bullet_end_tlc = gfx_screenHeight() - y_bullet_end; | ||
164 | + | ||
165 | + if (is_shooting) { | ||
166 | + draw_bullet(x_bullet_begin_tlc, y_bullet_begin_tlc, x_bullet_end_tlc, | ||
167 | + y_bullet_end_tlc, 10, 0.5, RED); | ||
168 | + } | ||
169 | + | ||
170 | + gfx_updateScreen(); | ||
171 | + | ||
172 | + if (is_shooting) { | ||
173 | + for (int i = 0; i < num_targets; ++i) { | ||
174 | + if (hypot(x_bullet_begin_tlc - t[i].x, y_bullet_begin_tlc - t[i].y) < | ||
175 | + 50) { | ||
176 | + t[i].is_explosion = 1; | ||
177 | + t[i].explosion_counter = 0; | ||
178 | + } | ||
179 | + } | ||
180 | + bullet_distance += 10.0; | ||
181 | + } | ||
182 | + | ||
183 | + for (int i = 0; i < num_targets; ++i) | ||
184 | + move_target(&(t[i])); | ||
185 | + | ||
186 | + if (gfx_isKeyDown(SDLK_RIGHT)) | ||
187 | + angle -= 1.0 * (M_PI / 180.0); | ||
188 | + if (gfx_isKeyDown(SDLK_LEFT)) | ||
189 | + angle += 1.0 * (M_PI / 180.0); | ||
190 | + if (gfx_isKeyDown(SDLK_SPACE)) { | ||
191 | + is_shooting = 1; | ||
192 | + bullet_distance = 170.0; | ||
193 | + fire_angle = angle; | ||
194 | + } | ||
195 | + SDL_Delay(10); | ||
196 | + }; | ||
197 | + return 0; | ||
198 | +} |
07-tapered_bullet/makefile
0 → 100755
1 | +TARGET=cannon | ||
2 | + | ||
3 | +all: $(TARGET) | ||
4 | + | ||
5 | +%.o:%.c | ||
6 | + gcc -g -I.. -Wall -pedantic `sdl2-config --cflags` -c $< -o $@ | ||
7 | + | ||
8 | +%: %.c ../primlib.o %.c | ||
9 | + gcc -g -I.. -Wall -pedantic `sdl2-config --cflags` ../primlib.o $< -o $@ -lSDL2_gfx `sdl2-config --libs` -lm | ||
10 | + | ||
11 | +../primlib.o: ../primlib.c ../primlib.h | ||
12 | + | ||
13 | +$(TARGET): $(TARGET).c ../primlib.h | ||
14 | + | ||
15 | +clean: | ||
16 | + -rm $(TARGET) | ||
0 | \ No newline at end of file | 17 | \ No newline at end of file |