Commit 920a05c32f0809a09e81501e545f8171e8f08aef
1 parent
6819eba7
Added moving target
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2 changed files
with
83 additions
and
0 deletions
05-target/cannon.c
0 → 100644
1 | +#include "primlib.h" | |
2 | +#include <stdlib.h> | |
3 | +#include <unistd.h> | |
4 | + | |
5 | +int main(int argc, char *argv[]) { | |
6 | + if (gfx_init()) | |
7 | + exit(3); | |
8 | + | |
9 | + gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE); | |
10 | + gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW); | |
11 | + gfx_line(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2, gfx_screenHeight() - 150, YELLOW); | |
12 | + gfx_updateScreen(); | |
13 | + | |
14 | + double angle = 90.0 * (M_PI/180.0); | |
15 | + | |
16 | + double bullet_distance; | |
17 | + int is_shooting = 0; | |
18 | + double fire_angle; | |
19 | + | |
20 | + int target_x = 0; | |
21 | + int target_y = 40; | |
22 | + while(1) | |
23 | + { | |
24 | + double delta_angle= 2.0 * (M_PI/180.0); | |
25 | + int x1 = 150 * cos(angle-delta_angle); | |
26 | + int y1 = 150 * sin(angle-delta_angle); | |
27 | + int x2 = 150 * cos(angle+delta_angle); | |
28 | + int y2 = 150 * sin(angle+delta_angle); | |
29 | + gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE); | |
30 | + gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW); | |
31 | + gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight() , gfx_screenWidth() / 2 + x1, gfx_screenHeight() - y1, | |
32 | + gfx_screenWidth() / 2 + x2, gfx_screenHeight() - y2, YELLOW); | |
33 | + | |
34 | + | |
35 | + gfx_filledRect(target_x - 10, target_y - 10, target_x + 10, target_y + 10, MAGENTA); | |
36 | + | |
37 | + if(is_shooting) | |
38 | + { | |
39 | + int x_bullet = bullet_distance * cos(fire_angle); | |
40 | + int y_bullet = bullet_distance * sin(fire_angle); | |
41 | + | |
42 | + gfx_filledCircle(gfx_screenWidth() / 2 + x_bullet, gfx_screenHeight() - y_bullet, 10, RED); | |
43 | + } | |
44 | + | |
45 | + gfx_updateScreen(); | |
46 | + | |
47 | + if(is_shooting) | |
48 | + bullet_distance += 5.0; | |
49 | + | |
50 | + target_x += 3; | |
51 | + if(target_x > gfx_screenWidth()) | |
52 | + target_x = 0; | |
53 | + | |
54 | + if(gfx_isKeyDown(SDLK_RIGHT)) | |
55 | + angle -= 1.0 * (M_PI/180.0); | |
56 | + if(gfx_isKeyDown(SDLK_LEFT)) | |
57 | + angle += 1.0 * (M_PI/180.0); | |
58 | + if(gfx_isKeyDown(SDLK_SPACE)) | |
59 | + { | |
60 | + is_shooting = 1; | |
61 | + bullet_distance = 170.0; | |
62 | + fire_angle = angle; | |
63 | + } | |
64 | + SDL_Delay(100); | |
65 | + }; | |
66 | + return 0; | |
67 | +} | ... | ... |
05-target/makefile
0 → 100755
1 | +TARGET=cannon | |
2 | + | |
3 | +all: $(TARGET) | |
4 | + | |
5 | +%.o:%.c | |
6 | + gcc -g -I.. -Wall -pedantic `sdl2-config --cflags` -c $< -o $@ | |
7 | + | |
8 | +%: %.c ../primlib.o %.c | |
9 | + gcc -g -I.. -Wall -pedantic `sdl2-config --cflags` ../primlib.o $< -o $@ -lSDL2_gfx `sdl2-config --libs` -lm | |
10 | + | |
11 | +../primlib.o: ../primlib.c ../primlib.h | |
12 | + | |
13 | +$(TARGET): $(TARGET).c ../primlib.h | |
14 | + | |
15 | +clean: | |
16 | + -rm $(TARGET) | |
0 | 17 | \ No newline at end of file | ... | ... |