Commit 7165abda29a8911f202caa3e0a246d6baa4bb7aa
1 parent
75b87b36
Multiple targets
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2 changed files
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191 additions
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0 deletions
06-multiple_targets/cannon.c
0 → 100644
1 | + | |
2 | +#include "primlib.h" | |
3 | +#include <math.h> | |
4 | +#include <stdlib.h> | |
5 | + | |
6 | +struct target { | |
7 | + int x; | |
8 | + int y; | |
9 | + int speed_x; | |
10 | + int is_explosion; | |
11 | + int explosion_counter; // ile razy wyswietlalismy eksplozje | |
12 | + int color; | |
13 | +}; | |
14 | + | |
15 | +// Draw explosion with the center at coordinates (x,y) | |
16 | +void drawExplosion(int x, int y, float scaling) { | |
17 | + int x_triangle = x; | |
18 | + int y_triangle = y; | |
19 | + | |
20 | + gfx_filledTriangle(x_triangle - 7 * scaling, y_triangle - 7 * scaling, | |
21 | + x_triangle + 7 * scaling, y_triangle + 7 * scaling, | |
22 | + x_triangle + 22 * scaling, y_triangle - 22 * scaling, RED); | |
23 | + gfx_filledTriangle(x_triangle - 7 * scaling, y_triangle - 7 * scaling, | |
24 | + x_triangle + 7 * scaling, y_triangle + 7 * scaling, | |
25 | + x_triangle - 22 * scaling, y_triangle + 22 * scaling, RED); | |
26 | + gfx_filledTriangle(x_triangle - 7 * scaling, y_triangle + 7 * scaling, | |
27 | + x_triangle + 7 * scaling, y_triangle - 7 * scaling, | |
28 | + x_triangle - 22 * scaling, y_triangle - 22 * scaling, RED); | |
29 | + gfx_filledTriangle(x_triangle - 7 * scaling, y_triangle + 7 * scaling, | |
30 | + x_triangle + 7 * scaling, y_triangle - 7 * scaling, | |
31 | + x_triangle + 22 * scaling, y_triangle + 22 * scaling, RED); | |
32 | + | |
33 | + gfx_filledTriangle(x_triangle - 13 * scaling, y_triangle, | |
34 | + x_triangle + 13 * scaling, y_triangle, x_triangle, | |
35 | + y_triangle - 35 * scaling, RED); | |
36 | + gfx_filledTriangle(x_triangle - 13 * scaling, y_triangle, | |
37 | + x_triangle + 13 * scaling, y_triangle, x_triangle, | |
38 | + y_triangle + 35 * scaling, RED); | |
39 | + gfx_filledTriangle(x_triangle, y_triangle - 13 * scaling, x_triangle, | |
40 | + y_triangle + 13 * scaling, x_triangle - 35 * scaling, | |
41 | + y_triangle, RED); | |
42 | + gfx_filledTriangle(x_triangle, y_triangle - 13 * scaling, x_triangle, | |
43 | + y_triangle + 13 * scaling, x_triangle + 35 * scaling, | |
44 | + y_triangle, RED); | |
45 | +} | |
46 | + | |
47 | + | |
48 | +void draw_target(struct target *t) { | |
49 | + if (!t->is_explosion) | |
50 | + gfx_filledRect(t->x - 10, t->y - 10, t->x + 10, t->y + 10, | |
51 | + t->color); // cel | |
52 | + | |
53 | + if (t->is_explosion) { | |
54 | + drawExplosion(t->x, t->y + t->explosion_counter * 10, | |
55 | + t->explosion_counter / 5.0); | |
56 | + } | |
57 | + | |
58 | +} | |
59 | + | |
60 | + | |
61 | +void move_target(struct target *t) { | |
62 | + if(!t->is_explosion) | |
63 | + { | |
64 | + t->x += t->speed_x; | |
65 | + | |
66 | + if (t->x > gfx_screenWidth()) | |
67 | + t->x = 0; | |
68 | + | |
69 | + if (t->x < 0) | |
70 | + t->x = gfx_screenWidth() - 1; | |
71 | + } | |
72 | + | |
73 | + if (t->is_explosion) { | |
74 | + t->explosion_counter += 1; | |
75 | + } | |
76 | + | |
77 | + if (t->is_explosion && (t->explosion_counter == 10)) { | |
78 | + t->is_explosion = 0; | |
79 | + t->x = 0; | |
80 | + } | |
81 | +} | |
82 | + | |
83 | +int main() { | |
84 | + if (gfx_init()) | |
85 | + exit(3); | |
86 | + | |
87 | + double angle = 90.0 * (M_PI / 180.0); | |
88 | + | |
89 | + double bullet_distance; | |
90 | + int is_shooting = 0; | |
91 | + double fire_angle; | |
92 | + | |
93 | + const int num_targets = 3; | |
94 | + | |
95 | + struct target t[num_targets]; | |
96 | + | |
97 | + t[0].x = 0; | |
98 | + t[0].y = 40; | |
99 | + t[0].speed_x = 3; | |
100 | + t[0].is_explosion = 0; | |
101 | + t[0].color = MAGENTA; | |
102 | + | |
103 | + t[1].x = 1000; | |
104 | + t[1].y = 80; | |
105 | + t[1].speed_x = -5; | |
106 | + t[1].is_explosion = 0; | |
107 | + t[1].color = WHITE; | |
108 | + | |
109 | + t[2].x = 100; | |
110 | + t[2].y = 120; | |
111 | + t[2].speed_x = 7; | |
112 | + t[2].is_explosion = 0; | |
113 | + t[2].color = GREEN; | |
114 | + | |
115 | + while (1) { | |
116 | + double delta_angle = 2.0 * (M_PI / 180.0); | |
117 | + int x1_barrel = 150 * cos(angle - delta_angle); | |
118 | + int y1_barrel = 150 * sin(angle - delta_angle); | |
119 | + int x2_barrel = 150 * cos(angle + delta_angle); | |
120 | + int y2_barrel = 150 * sin(angle + delta_angle); | |
121 | + gfx_filledRect(0, 0, gfx_screenWidth() - 1, gfx_screenHeight() - 1, BLUE); | |
122 | + | |
123 | + gfx_filledCircle(gfx_screenWidth() / 2, gfx_screenHeight(), 100, YELLOW); | |
124 | + gfx_filledTriangle(gfx_screenWidth() / 2, gfx_screenHeight(), | |
125 | + gfx_screenWidth() / 2 + x1_barrel, | |
126 | + gfx_screenHeight() - y1_barrel, | |
127 | + gfx_screenWidth() / 2 + x2_barrel, | |
128 | + gfx_screenHeight() - y2_barrel, YELLOW); | |
129 | + | |
130 | + for (int i = 0; i < num_targets; ++i) | |
131 | + draw_target(&(t[i])); | |
132 | + | |
133 | + | |
134 | + int x_bullet = bullet_distance * cos(fire_angle); | |
135 | + int y_bullet = bullet_distance * sin(fire_angle); | |
136 | + int x_bullet_pot = gfx_screenWidth() / 2 + x_bullet; | |
137 | + int y_bullet_pot = gfx_screenHeight() - y_bullet; | |
138 | + | |
139 | + if (is_shooting) { | |
140 | + // if(!is_explosion) | |
141 | + gfx_filledCircle(gfx_screenWidth() / 2 + x_bullet, | |
142 | + gfx_screenHeight() - y_bullet, 10, RED); // pocisk | |
143 | + | |
144 | + | |
145 | + } | |
146 | + | |
147 | + gfx_updateScreen(); | |
148 | + | |
149 | + if (is_shooting) | |
150 | + { | |
151 | + for (int i = 0; i < num_targets; ++i) { | |
152 | + if (hypot(x_bullet_pot - t[i].x, y_bullet_pot - t[i].y) < 50) { | |
153 | + t[i].is_explosion = 1; | |
154 | + t[i].explosion_counter = 0; | |
155 | + } | |
156 | + } | |
157 | + bullet_distance += 10.0; | |
158 | + } | |
159 | + | |
160 | + for (int i = 0; i < num_targets; ++i) | |
161 | + move_target(&(t[i])); | |
162 | + | |
163 | + if (gfx_isKeyDown(SDLK_RIGHT)) | |
164 | + angle -= 1.0 * (M_PI / 180.0); | |
165 | + if (gfx_isKeyDown(SDLK_LEFT)) | |
166 | + angle += 1.0 * (M_PI / 180.0); | |
167 | + if (gfx_isKeyDown(SDLK_SPACE)) { | |
168 | + is_shooting = 1; | |
169 | + bullet_distance = 170.0; | |
170 | + fire_angle = angle; | |
171 | + } | |
172 | + SDL_Delay(10); | |
173 | + }; | |
174 | + return 0; | |
175 | +} | ... | ... |
06-multiple_targets/makefile
0 → 100755
1 | +TARGET=cannon | |
2 | + | |
3 | +all: $(TARGET) | |
4 | + | |
5 | +%.o:%.c | |
6 | + gcc -g -I.. -Wall -pedantic `sdl2-config --cflags` -c $< -o $@ | |
7 | + | |
8 | +%: %.c ../primlib.o %.c | |
9 | + gcc -g -I.. -Wall -pedantic `sdl2-config --cflags` ../primlib.o $< -o $@ -lSDL2_gfx `sdl2-config --libs` -lm | |
10 | + | |
11 | +../primlib.o: ../primlib.c ../primlib.h | |
12 | + | |
13 | +$(TARGET): $(TARGET).c ../primlib.h | |
14 | + | |
15 | +clean: | |
16 | + -rm $(TARGET) | |
0 | 17 | \ No newline at end of file | ... | ... |