• Valgrind was so kind to remark that no one bothers to release keycodes
    after use and that something is fishy about cleaning up the requested
    keyboard descriptor. With this patch applied, we no longer leak about
    12k during startup.
    
    Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
    Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
    Jan Kiszka authored
     
    Browse Code »
  • Hi all,
    this patch implements zooming capabilities for the sdl interface.
    A new sdl_zoom_blit function is added that is able to scale and blit a
    portion of a surface into another.
    This way we can enable SDL_RESIZABLE and have a real_screen surface with
    a different size than the guest surface and let sdl_zoom_blit take care
    of the problem.
    
    Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
    Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
    Stefano Stabellini authored
     
    Browse Code »




  • Hi all,
    this patch adds a DisplayAllocator interface that allows display
    frontends (sdl in particular) to provide a preallocated display buffer
    for the graphical backend to use.
    
    Whenever a graphical backend cannot use
    qemu_create_displaysurface_from because its own internal pixel format
    cannot be exported directly (text mode or graphical mode with color
    depth 8 or 24), it creates another display buffer in memory using
    qemu_create_displaysurface and does the conversion.
    This new buffer needs to be blitted into the sdl surface buffer every time
    we need to update portions of the screen.
    We can avoid this using the DisplayAllocator interace: sdl provides its
    own implementation of qemu_create_displaysurface, giving back the sdl
    surface buffer directly (as we used to do before the DisplayState
    changes).
    Since the buffer returned by sdl could be in bgr format we need to put
    back in the handlers of that case.
    
    This approach is good if the two following conditions are true:
    
    1) the sdl surface is a software surface that resides in main memory;
    
    2) the host display color depth is either 16 or 32 bpp.
    
    If first condition is false we can have bad performances using sdl
    and vnc together.
    If the second condition is false performances are certainly not going to
    improve but they shouldn't get worse either.
    
    The first condition is always true, at least on linux/X11 systems; but I
    believe is true also on other platforms.
    The second condition is true in the vast majority of the cases.
    
    This patch should also have the good side effect of solving the sdl
    2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not
    going to be called anymore when the guest is in text mode or 24bpp.
    However the root problem is still present so I suspect we may
    still see some slowness on MacOS when the guest is in 32 or 16 bpp.
    
    Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
    Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
    
    
    git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
    aliguori authored
     
    Browse Code »



  • Each of the graphical frontends #include a .c file, for keymap code
    resulting in duplicated definitions & duplicated compiled code. A
    couple of small changes allowed this to be sanitized, so instead of
    doing a #include "keymaps.c", duplicating all code, we can have a
    shared keymaps.h file, and only compile code once. This allows the
    next patch to move the VncState struct out into a header file without
    causing clashing definitions.
    
    
     Makefile      |    9 +++++---
     b/keymaps.h   |   60 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     curses.c      |    3 --
     curses_keys.h |    9 +++-----
     keymaps.c     |   45 ++++++++++++++++---------------------------
     sdl.c         |    3 --
     sdl_keysym.h  |    7 ++----
     vnc.c         |    5 +---
     vnc_keysym.h  |    7 ++----
     9 files changed, 97 insertions(+), 51 deletions(-)
    
       Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
    Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
    
    
    git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6721 c046a42c-6fe2-441c-8c8c-71466251a162
    aliguori authored
     
    Browse Code »





  • This patch changes the DisplayState interface adding support for
    multiple frontends at the same time (sdl and vnc) and implements most
    of the benefit of the shared_buf patch without the added complexity.
    
    Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is
    also responsible for allocating the data and setting the depth.
    Vga.c (or another backend) will do any necessary conversion.
    
    The idea is to change it so that is vga.c (or another backend) together
    with console.c that fully manage the DisplayState interface allocating
    data and setting the depth (either 16 or 32 bit, if the guest uses a
    different resolution or is in text mode, vga.c (or another backend) is
    in charge of doing the conversion seamlessly).
    
    The other idea is that DisplayState supports *multiple* frontends
    like sdl and vnc; each of them can register some callbacks to be called
    when a display event occurs.
    
    The interesting changes are:
    
    - the new structures and related functions in console.h and console.c
    
    in particular the following functions are very helpful to manage a
    DisplaySurface:
    
    qemu_create_displaysurface
    qemu_resize_displaysurface
    qemu_create_displaysurface_from
    qemu_free_displaysurface
    
    - console_select and qemu_console_resize in console.c
    this two functions manage multiple consoles on a single host display
    
    - moving code around in hw/vga.c
    as for the shared_buf patch this is necessary to be able to handle a dynamic
    DisplaySurface bpp
    
    - changes to vga_draw_graphic in hw/vga.c
    this is the place where the DisplaySurface buffer is shared with the
    videoram, when possible;
    
    
    Compared to the last version the only changes are:
    
    - do not remove support to dpy_copy in cirrus_vga
    - change the name of the displaysurface handling functions
    
    Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
    Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
    
    
    
    git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
    aliguori authored
     
    Browse File »
  • Do not handle bgr host displays in the backends.
    
    Right now a bgr flag exists so that sdl can set it, if the SDL_Surface
    is bgr.
    Afterwards the graphic device (e.g. vga.c) does the needed conversion.
    
    With this patch series is sdl that is responsible for rendering the format
    provided by the graphic device that must provide a DisplaySurface
    (ds->surface) in 16 or 32 bpp, rgb.
    Afterwards sdl creates a SDL_Surface from the given DisplaySurface and
    blits it into the main SDL_Surface using SDL_BlitSurface.
    
    Everything is handled by sdl transparently, because SDL_BlitSurface is
    perfectly capable of handling bgr displays by itself.
    
    Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
    Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
    
    
    
    git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6335 c046a42c-6fe2-441c-8c8c-71466251a162
    aliguori authored
     
    Browse Code »
  • If a X window is not viewable, XGrabPointer() fails and
    returns GrabNotViewable. SDL's X backend currently handles
    this by retrying the grab until the window becomes viewable
    again.
    
    This means e.g. if you Ctrl-Alt-RightArrow to switch
    workspaces, QEMU tries to grab, SDL blocks because the
    window isn't viewable and your guest stops executing until
    you switch back to that workspace again.
    
    See this Fedora bug for the gory details:
    
      https://bugzilla.redhat.com/480065
    
    Some SDL backends will return SDL_GRAB_OFF from
    SDL_WM_GrabInput(), so the fix is to make the X backend do
    this if the grab fails.
    
    The only side-effect in QEMU is that if SDL_WM_GrabInput()
    fails we still change the window title to indicate that it's
    grabbed, when in fact it's not. This patch fixes that minor
    issue.
    
    Signed-off-by: Mark McLoughlin <markmc@redhat.com>
    Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
    
    
    
    git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6325 c046a42c-6fe2-441c-8c8c-71466251a162
    aliguori authored
     
    Browse Code »

  • Add idle field to DisplayState struct, so drivers can figure
    the display is idle and take advantage of that.
    
    The xen framebuffer driver will use this to communicate the
    idle state to the guest, so it knows it can stop doing updates
    to a virtual display which is invisible anyway.
    
    Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
    Signed-off-by: Samuel Thibault <samuel.thibault@eu.citrix.com>
    Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
    
    
    
    git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@5056 c046a42c-6fe2-441c-8c8c-71466251a162
    aliguori authored
     
    Browse Code »
  • This patch makes qemu handle signals better.  It sets the request_shutdown
    flag, making the main_loop exit and qemu taking the usual exit route, with
    atexit handlers being called and so on, instead of qemu just being killed
    by the signal.
    
    To avoid calling vm_start() from the signal handler main_loop() got an
    additional check so qemu_system_shutdown_request() works even when the
    vm is in stopped state.
    
    Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
    Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
    
    
    
    git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@5055 c046a42c-6fe2-441c-8c8c-71466251a162
    aliguori authored
     
    Browse Code »