Commit 82b36dc39890f1ba6b7017b8d2e912503cef6cf9
1 parent
434929bf
Right now, kvm keeps the memory allocation split, so we can
handle different areas in different ways. This schema works with qemu too, so it appears to be the common ground. This patch proposes using this common ground for everyone, by spliting raw qemu. Signed-off-by: Glauber Costa <glommer@redhat.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@5228 c046a42c-6fe2-441c-8c8c-71466251a162
Showing
1 changed file
with
16 additions
and
4 deletions
hw/pc.c
... | ... | @@ -777,16 +777,28 @@ static void pc_init1(ram_addr_t ram_size, int vga_ram_size, |
777 | 777 | vmport_init(); |
778 | 778 | |
779 | 779 | /* allocate RAM */ |
780 | - ram_addr = qemu_ram_alloc(ram_size); | |
781 | - cpu_register_physical_memory(0, below_4g_mem_size, ram_addr); | |
780 | + ram_addr = qemu_ram_alloc(0xa0000); | |
781 | + cpu_register_physical_memory(0, 0xa0000, ram_addr); | |
782 | + | |
783 | + /* Allocate, even though we won't register, so we don't break the | |
784 | + * phys_ram_base + PA assumption. This range includes vga (0xa0000 - 0xc0000), | |
785 | + * and some bios areas, which will be registered later | |
786 | + */ | |
787 | + ram_addr = qemu_ram_alloc(0x100000 - 0xa0000); | |
788 | + ram_addr = qemu_ram_alloc(below_4g_mem_size - 0x100000); | |
789 | + cpu_register_physical_memory(0x100000, | |
790 | + below_4g_mem_size - 0x100000, | |
791 | + ram_addr); | |
782 | 792 | |
783 | 793 | /* above 4giga memory allocation */ |
784 | 794 | if (above_4g_mem_size > 0) { |
785 | - cpu_register_physical_memory((target_phys_addr_t) 0x100000000ULL, | |
795 | + ram_addr = qemu_ram_alloc(above_4g_mem_size); | |
796 | + cpu_register_physical_memory(0x100000000ULL, | |
786 | 797 | above_4g_mem_size, |
787 | - ram_addr + below_4g_mem_size); | |
798 | + ram_addr); | |
788 | 799 | } |
789 | 800 | |
801 | + | |
790 | 802 | /* allocate VGA RAM */ |
791 | 803 | vga_ram_addr = qemu_ram_alloc(vga_ram_size); |
792 | 804 | ... | ... |