object_handle.cpp
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//
// object_handle.cpp
// ~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2020 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
// Disable autolinking for unit tests.
#if !defined(BOOST_ALL_NO_LIB)
#define BOOST_ALL_NO_LIB 1
#endif // !defined(BOOST_ALL_NO_LIB)
// Test that header file is self-contained.
#include "asio/windows/object_handle.hpp"
#include "asio/io_context.hpp"
#include "../archetypes/async_result.hpp"
#include "../unit_test.hpp"
//------------------------------------------------------------------------------
// windows_object_handle_compile test
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// The following test checks that all public member functions on the class
// windows::object_handle compile and link correctly. Runtime failures are
// ignored.
namespace windows_object_handle_compile {
void wait_handler(const asio::error_code&)
{
}
void test()
{
#if defined(ASIO_HAS_WINDOWS_OBJECT_HANDLE)
using namespace asio;
namespace win = asio::windows;
try
{
io_context ioc;
const io_context::executor_type ioc_ex = ioc.get_executor();
archetypes::lazy_handler lazy;
asio::error_code ec;
// basic_object_handle constructors.
win::object_handle handle1(ioc);
HANDLE native_handle1 = INVALID_HANDLE_VALUE;
#if defined(ASIO_MSVC) && (_MSC_VER < 1910)
// Skip this on older MSVC due to mysterious ambiguous overload errors.
#else
win::object_handle handle2(ioc, native_handle1);
#endif
win::object_handle handle3(ioc_ex);
HANDLE native_handle2 = INVALID_HANDLE_VALUE;
win::object_handle handle4(ioc_ex, native_handle2);
#if defined(ASIO_HAS_MOVE)
win::object_handle handle5(std::move(handle4));
#endif // defined(ASIO_HAS_MOVE)
// basic_object_handle operators.
#if defined(ASIO_HAS_MOVE)
handle1 = win::object_handle(ioc);
handle1 = std::move(handle3);
#endif // defined(ASIO_HAS_MOVE)
// basic_io_object functions.
win::object_handle::executor_type ex = handle1.get_executor();
(void)ex;
// basic_handle functions.
win::object_handle::lowest_layer_type& lowest_layer
= handle1.lowest_layer();
(void)lowest_layer;
const win::object_handle& handle6 = handle1;
const win::object_handle::lowest_layer_type& lowest_layer3
= handle6.lowest_layer();
(void)lowest_layer3;
HANDLE native_handle4 = INVALID_HANDLE_VALUE;
handle1.assign(native_handle4);
bool is_open = handle1.is_open();
(void)is_open;
handle1.close();
handle1.close(ec);
win::object_handle::native_handle_type native_handle3
= handle1.native_handle();
(void)native_handle3;
handle1.cancel();
handle1.cancel(ec);
// basic_object_handle functions.
handle1.wait();
handle1.wait(ec);
handle1.async_wait(&wait_handler);
int i1 = handle1.async_wait(lazy);
(void)i1;
}
catch (std::exception&)
{
}
#endif // defined(ASIO_HAS_WINDOWS_OBJECT_HANDLE)
}
} // namespace windows_object_handle_compile
//------------------------------------------------------------------------------
ASIO_TEST_SUITE
(
"windows/object_handle",
ASIO_TEST_CASE(windows_object_handle_compile::test)
)