OperationState.html
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<div class="titlepage"><div><div><h3 class="title">
<a name="asio.reference.OperationState"></a><a class="link" href="OperationState.html" title="Operation state concept">Operation state concept</a>
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<pre class="programlisting">template<class O>
concept operation_state =
destructible<O> &&
is_object_v<O> &&
requires (O& o) {
{ execution::start(o) } noexcept;
};
</pre>
<p>
An object whose type satisfies <code class="computeroutput">operation_state</code> represents the
state of an asynchronous operation. It is the result of calling <code class="computeroutput">execution::connect</code>
with a <code class="computeroutput">sender</code> and a <code class="computeroutput">receiver</code>.
</p>
<p>
<code class="computeroutput">execution::start</code> may be called on an <code class="computeroutput">operation_state</code>
object at most once. Once <code class="computeroutput">execution::start</code> has been invoked,
the caller shall ensure that the start of a non-exceptional invocation of
one of the receiver's completion-signalling operations strongly happens before
[intro.multithread] the call to the <code class="computeroutput">operation_state</code> destructor.
</p>
<p>
The start of the invocation of <code class="computeroutput">execution::start</code> shall strongly
happen before [intro.multithread] the invocation of one of the three receiver
operations.
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<code class="computeroutput">execution::start</code> may or may not block pending the successful
transfer of execution to one of the three receiver operations.
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<td align="right"><div class="copyright-footer">Copyright © 2003-2020 Christopher M.
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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