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/*
* QEMU Cocoa display driver
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*
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* Copyright (c) 2005 Pierre d'Herbemont
* many code/inspiration from SDL 1.2 code (LGPL)
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/*
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Todo : x miniaturize window
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x center the window
- save window position
- handle keyboard event
- handle mouse event
- non 32 bpp support
- full screen
- mouse focus
x simple graphical prompt to demo
- better graphical prompt
*/
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#import <Cocoa/Cocoa.h>
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#include "vl.h"
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NSWindow *window = NULL;
NSQuickDrawView *qd_view = NULL;
int gArgc;
char **gArgv;
DisplayState current_ds;
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int grab = 0;
int modifiers_state[256];
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/* main defined in qemu/vl.c */
int qemu_main(int argc, char **argv);
/* To deal with miniaturization */
@interface QemuWindow : NSWindow
{ }
@end
/*
------------------------------------------------------
Qemu Video Driver
------------------------------------------------------
*/
/*
------------------------------------------------------
cocoa_update
------------------------------------------------------
*/
static void cocoa_update(DisplayState *ds, int x, int y, int w, int h)
{
//printf("updating x=%d y=%d w=%d h=%d\n", x, y, w, h);
/* Use QDFlushPortBuffer() to flush content to display */
RgnHandle dirty = NewRgn ();
RgnHandle temp = NewRgn ();
SetEmptyRgn (dirty);
/* Build the region of dirty rectangles */
MacSetRectRgn (temp, x, y,
x + w, y + h);
MacUnionRgn (dirty, temp, dirty);
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/* Flush the dirty region */
QDFlushPortBuffer ( [ qd_view qdPort ], dirty );
DisposeRgn (dirty);
DisposeRgn (temp);
}
/*
------------------------------------------------------
cocoa_resize
------------------------------------------------------
*/
static void cocoa_resize(DisplayState *ds, int w, int h)
{
const int device_bpp = 32;
static void *screen_pixels;
static int screen_pitch;
NSRect contentRect;
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//printf("resizing to %d %d\n", w, h);
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contentRect = NSMakeRect (0, 0, w, h);
if(window)
{
[window close];
[window release];
}
window = [ [ QemuWindow alloc ] initWithContentRect:contentRect
styleMask:NSTitledWindowMask|NSMiniaturizableWindowMask|NSClosableWindowMask
backing:NSBackingStoreBuffered defer:NO];
if(!window)
{
fprintf(stderr, "(cocoa) can't create window\n");
exit(1);
}
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if(qd_view)
[qd_view release];
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qd_view = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
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if(!qd_view)
{
fprintf(stderr, "(cocoa) can't create qd_view\n");
exit(1);
}
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[ window setAcceptsMouseMovedEvents:YES ];
[ window setTitle:@"Qemu" ];
[ window setReleasedWhenClosed:NO ];
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/* Set screen to black */
[ window setBackgroundColor: [NSColor blackColor] ];
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/* set window position */
[ window center ];
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[ qd_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
[ [ window contentView ] addSubview:qd_view ];
[ qd_view release ];
[ window makeKeyAndOrderFront:nil ];
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/* Careful here, the window seems to have to be onscreen to do that */
LockPortBits ( [ qd_view qdPort ] );
screen_pixels = GetPixBaseAddr ( GetPortPixMap ( [ qd_view qdPort ] ) );
screen_pitch = GetPixRowBytes ( GetPortPixMap ( [ qd_view qdPort ] ) );
UnlockPortBits ( [ qd_view qdPort ] );
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{
int vOffset = [ window frame ].size.height -
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[ qd_view frame ].size.height - [ qd_view frame ].origin.y;
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int hOffset = [ qd_view frame ].origin.x;
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screen_pixels += (vOffset * screen_pitch) + hOffset * (device_bpp/8);
}
ds->data = screen_pixels;
ds->linesize = screen_pitch;
ds->depth = device_bpp;
ds->width = w;
ds->height = h;
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#ifdef __LITTLE_ENDIAN__
ds->bgr = 1;
#else
ds->bgr = 0;
#endif
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current_ds = *ds;
}
/*
------------------------------------------------------
keymap conversion
------------------------------------------------------
*/
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int keymap[] =
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{
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// SdlI macI macH SdlH 104xtH 104xtC sdl
30, // 0 0x00 0x1e A QZ_a
31, // 1 0x01 0x1f S QZ_s
32, // 2 0x02 0x20 D QZ_d
33, // 3 0x03 0x21 F QZ_f
35, // 4 0x04 0x23 H QZ_h
34, // 5 0x05 0x22 G QZ_g
44, // 6 0x06 0x2c Z QZ_z
45, // 7 0x07 0x2d X QZ_x
46, // 8 0x08 0x2e C QZ_c
47, // 9 0x09 0x2f V QZ_v
0, // 10 0x0A Undefined
48, // 11 0x0B 0x30 B QZ_b
16, // 12 0x0C 0x10 Q QZ_q
17, // 13 0x0D 0x11 W QZ_w
18, // 14 0x0E 0x12 E QZ_e
19, // 15 0x0F 0x13 R QZ_r
21, // 16 0x10 0x15 Y QZ_y
20, // 17 0x11 0x14 T QZ_t
2, // 18 0x12 0x02 1 QZ_1
3, // 19 0x13 0x03 2 QZ_2
4, // 20 0x14 0x04 3 QZ_3
5, // 21 0x15 0x05 4 QZ_4
7, // 22 0x16 0x07 6 QZ_6
6, // 23 0x17 0x06 5 QZ_5
13, // 24 0x18 0x0d = QZ_EQUALS
10, // 25 0x19 0x0a 9 QZ_9
8, // 26 0x1A 0x08 7 QZ_7
12, // 27 0x1B 0x0c - QZ_MINUS
9, // 28 0x1C 0x09 8 QZ_8
11, // 29 0x1D 0x0b 0 QZ_0
27, // 30 0x1E 0x1b ] QZ_RIGHTBRACKET
24, // 31 0x1F 0x18 O QZ_o
22, // 32 0x20 0x16 U QZ_u
26, // 33 0x21 0x1a [ QZ_LEFTBRACKET
23, // 34 0x22 0x17 I QZ_i
25, // 35 0x23 0x19 P QZ_p
28, // 36 0x24 0x1c ENTER QZ_RETURN
38, // 37 0x25 0x26 L QZ_l
36, // 38 0x26 0x24 J QZ_j
40, // 39 0x27 0x28 ' QZ_QUOTE
37, // 40 0x28 0x25 K QZ_k
39, // 41 0x29 0x27 ; QZ_SEMICOLON
43, // 42 0x2A 0x2b \ QZ_BACKSLASH
51, // 43 0x2B 0x33 , QZ_COMMA
53, // 44 0x2C 0x35 / QZ_SLASH
49, // 45 0x2D 0x31 N QZ_n
50, // 46 0x2E 0x32 M QZ_m
52, // 47 0x2F 0x34 . QZ_PERIOD
15, // 48 0x30 0x0f TAB QZ_TAB
57, // 49 0x31 0x39 SPACE QZ_SPACE
41, // 50 0x32 0x29 ` QZ_BACKQUOTE
14, // 51 0x33 0x0e BKSP QZ_BACKSPACE
0, // 52 0x34 Undefined
1, // 53 0x35 0x01 ESC QZ_ESCAPE
0, // 54 0x36 QZ_RMETA
0, // 55 0x37 QZ_LMETA
42, // 56 0x38 0x2a L SHFT QZ_LSHIFT
58, // 57 0x39 0x3a CAPS QZ_CAPSLOCK
56, // 58 0x3A 0x38 L ALT QZ_LALT
29, // 59 0x3B 0x1d L CTRL QZ_LCTRL
54, // 60 0x3C 0x36 R SHFT QZ_RSHIFT
184,// 61 0x3D 0xb8 E0,38 R ALT QZ_RALT
157,// 62 0x3E 0x9d E0,1D R CTRL QZ_RCTRL
0, // 63 0x3F Undefined
0, // 64 0x40 Undefined
0, // 65 0x41 Undefined
0, // 66 0x42 Undefined
55, // 67 0x43 0x37 KP * QZ_KP_MULTIPLY
0, // 68 0x44 Undefined
78, // 69 0x45 0x4e KP + QZ_KP_PLUS
0, // 70 0x46 Undefined
69, // 71 0x47 0x45 NUM QZ_NUMLOCK
0, // 72 0x48 Undefined
0, // 73 0x49 Undefined
0, // 74 0x4A Undefined
181,// 75 0x4B 0xb5 E0,35 KP / QZ_KP_DIVIDE
152,// 76 0x4C 0x9c E0,1C KP EN QZ_KP_ENTER
0, // 77 0x4D undefined
74, // 78 0x4E 0x4a KP - QZ_KP_MINUS
0, // 79 0x4F Undefined
0, // 80 0x50 Undefined
0, // 81 0x51 QZ_KP_EQUALS
82, // 82 0x52 0x52 KP 0 QZ_KP0
79, // 83 0x53 0x4f KP 1 QZ_KP1
80, // 84 0x54 0x50 KP 2 QZ_KP2
81, // 85 0x55 0x51 KP 3 QZ_KP3
75, // 86 0x56 0x4b KP 4 QZ_KP4
76, // 87 0x57 0x4c KP 5 QZ_KP5
77, // 88 0x58 0x4d KP 6 QZ_KP6
71, // 89 0x59 0x47 KP 7 QZ_KP7
0, // 90 0x5A Undefined
72, // 91 0x5B 0x48 KP 8 QZ_KP8
73, // 92 0x5C 0x49 KP 9 QZ_KP9
0, // 93 0x5D Undefined
0, // 94 0x5E Undefined
0, // 95 0x5F Undefined
63, // 96 0x60 0x3f F5 QZ_F5
64, // 97 0x61 0x40 F6 QZ_F6
65, // 98 0x62 0x41 F7 QZ_F7
61, // 99 0x63 0x3d F3 QZ_F3
66, // 100 0x64 0x42 F8 QZ_F8
67, // 101 0x65 0x43 F9 QZ_F9
0, // 102 0x66 Undefined
87, // 103 0x67 0x57 F11 QZ_F11
0, // 104 0x68 Undefined
183,// 105 0x69 0xb7 QZ_PRINT
0, // 106 0x6A Undefined
70, // 107 0x6B 0x46 SCROLL QZ_SCROLLOCK
0, // 108 0x6C Undefined
68, // 109 0x6D 0x44 F10 QZ_F10
0, // 110 0x6E Undefined
88, // 111 0x6F 0x58 F12 QZ_F12
0, // 112 0x70 Undefined
110,// 113 0x71 0x0 QZ_PAUSE
210,// 114 0x72 0xd2 E0,52 INSERT QZ_INSERT
199,// 115 0x73 0xc7 E0,47 HOME QZ_HOME
201,// 116 0x74 0xc9 E0,49 PG UP QZ_PAGEUP
211,// 117 0x75 0xd3 E0,53 DELETE QZ_DELETE
62, // 118 0x76 0x3e F4 QZ_F4
207,// 119 0x77 0xcf E0,4f END QZ_END
60, // 120 0x78 0x3c F2 QZ_F2
209,// 121 0x79 0xd1 E0,51 PG DN QZ_PAGEDOWN
59, // 122 0x7A 0x3b F1 QZ_F1
203,// 123 0x7B 0xcb e0,4B L ARROW QZ_LEFT
205,// 124 0x7C 0xcd e0,4D R ARROW QZ_RIGHT
208,// 125 0x7D 0xd0 E0,50 D ARROW QZ_DOWN
200,// 126 0x7E 0xc8 E0,48 U ARROW QZ_UP
/* completed according to http://www.libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzKeys.h?rev=1.6&content-type=text/x-cvsweb-markup */
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/* Aditional 104 Key XP-Keyboard Scancodes from http://www.computer-engineering.org/ps2keyboard/scancodes1.html */
/*
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219 // 0xdb e0,5b L GUI
220 // 0xdc e0,5c R GUI
221 // 0xdd e0,5d APPS
// E0,2A,E0,37 PRNT SCRN
// E1,1D,45,E1,9D,C5 PAUSE
83 // 0x53 0x53 KP .
// ACPI Scan Codes
222 // 0xde E0, 5E Power
223 // 0xdf E0, 5F Sleep
227 // 0xe3 E0, 63 Wake
// Windows Multimedia Scan Codes
153 // 0x99 E0, 19 Next Track
144 // 0x90 E0, 10 Previous Track
164 // 0xa4 E0, 24 Stop
162 // 0xa2 E0, 22 Play/Pause
160 // 0xa0 E0, 20 Mute
176 // 0xb0 E0, 30 Volume Up
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174 // 0xae E0, 2E Volume Down
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237 // 0xed E0, 6D Media Select
236 // 0xec E0, 6C E-Mail
161 // 0xa1 E0, 21 Calculator
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235 // 0xeb E0, 6B My Computer
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229 // 0xe5 E0, 65 WWW Search
178 // 0xb2 E0, 32 WWW Home
234 // 0xea E0, 6A WWW Back
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233 // 0xe9 E0, 69 WWW Forward
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232 // 0xe8 E0, 68 WWW Stop
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231 // 0xe7 E0, 67 WWW Refresh
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230 // 0xe6 E0, 66 WWW Favorites
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*/
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};
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int cocoa_keycode_to_qemu(int keycode)
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{
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if((sizeof(keymap)/sizeof(int)) <= keycode)
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{
printf("(cocoa) warning unknow keycode 0x%x\n", keycode);
return 0;
}
return keymap[keycode];
}
/*
------------------------------------------------------
cocoa_refresh
------------------------------------------------------
*/
static void cocoa_refresh(DisplayState *ds)
{
//printf("cocoa_refresh \n");
NSDate *distantPast;
NSEvent *event;
NSAutoreleasePool *pool;
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pool = [ [ NSAutoreleasePool alloc ] init ];
distantPast = [ NSDate distantPast ];
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vga_hw_update();
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do {
event = [ NSApp nextEventMatchingMask:NSAnyEventMask untilDate:distantPast
inMode: NSDefaultRunLoopMode dequeue:YES ];
if (event != nil) {
switch ([event type]) {
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case NSFlagsChanged:
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{
int keycode = cocoa_keycode_to_qemu([event keyCode]);
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if (keycode)
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{
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if (keycode == 58 || keycode == 69) {
/* emulate caps lock and num lock keydown and keyup */
kbd_put_keycode(keycode);
kbd_put_keycode(keycode | 0x80);
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} else if (is_graphic_console()) {
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if (keycode & 0x80)
kbd_put_keycode(0xe0);
if (modifiers_state[keycode] == 0) {
/* keydown */
kbd_put_keycode(keycode & 0x7f);
modifiers_state[keycode] = 1;
} else {
/* keyup */
kbd_put_keycode(keycode | 0x80);
modifiers_state[keycode] = 0;
}
}
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}
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/* release Mouse grab when pressing ctrl+alt */
if (([event modifierFlags] & NSControlKeyMask) && ([event modifierFlags] & NSAlternateKeyMask))
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{
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[window setTitle: @"QEMU"];
[NSCursor unhide];
CGAssociateMouseAndMouseCursorPosition ( TRUE );
grab = 0;
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}
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}
break;
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case NSKeyDown:
{
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int keycode = cocoa_keycode_to_qemu([event keyCode]);
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/* handle command Key Combos */
if ([event modifierFlags] & NSCommandKeyMask) {
switch ([event keyCode]) {
/* quit */
case 12: /* q key */
/* switch to windowed View */
exit(0);
return;
}
}
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/* handle control + alt Key Combos */
if (([event modifierFlags] & NSControlKeyMask) && ([event modifierFlags] & NSAlternateKeyMask)) {
switch (keycode) {
/* toggle Monitor */
case 0x02 ... 0x0a: /* '1' to '9' keys */
console_select(keycode - 0x02);
break;
}
} else {
/* handle standard key events */
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if (is_graphic_console()) {
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if (keycode & 0x80) //check bit for e0 in front
kbd_put_keycode(0xe0);
kbd_put_keycode(keycode & 0x7f); //remove e0 bit in front
/* handle monitor key events */
} else {
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int keysym = 0;
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switch([event keyCode]) {
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case 115:
keysym = QEMU_KEY_HOME;
break;
case 117:
keysym = QEMU_KEY_DELETE;
break;
case 119:
keysym = QEMU_KEY_END;
break;
case 123:
keysym = QEMU_KEY_LEFT;
break;
case 124:
keysym = QEMU_KEY_RIGHT;
break;
case 125:
keysym = QEMU_KEY_DOWN;
break;
case 126:
keysym = QEMU_KEY_UP;
break;
default:
{
NSString *ks = [event characters];
if ([ks length] > 0)
keysym = [ks characterAtIndex:0];
}
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}
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if (keysym)
kbd_put_keysym(keysym);
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}
}
}
break;
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case NSKeyUp:
{
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int keycode = cocoa_keycode_to_qemu([event keyCode]);
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if (is_graphic_console()) {
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if (keycode & 0x80)
kbd_put_keycode(0xe0);
kbd_put_keycode(keycode | 0x80); //add 128 to signal release of key
}
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}
break;
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case NSMouseMoved:
if (grab) {
int dx = [event deltaX];
int dy = [event deltaY];
int dz = [event deltaZ];
int buttons = 0;
kbd_mouse_event(dx, dy, dz, buttons);
}
break;
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case NSLeftMouseDown:
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if (grab) {
int buttons = 0;
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/* leftclick+command simulates rightclick */
if ([event modifierFlags] & NSCommandKeyMask) {
buttons |= MOUSE_EVENT_RBUTTON;
} else {
buttons |= MOUSE_EVENT_LBUTTON;
}
kbd_mouse_event(0, 0, 0, buttons);
} else {
[NSApp sendEvent: event];
}
break;
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case NSLeftMouseDragged:
if (grab) {
int dx = [event deltaX];
int dy = [event deltaY];
int dz = [event deltaZ];
int buttons = 0;
if ([[NSApp currentEvent] modifierFlags] & NSCommandKeyMask) { //leftclick+command simulates rightclick
buttons |= MOUSE_EVENT_RBUTTON;
} else {
buttons |= MOUSE_EVENT_LBUTTON;
}
kbd_mouse_event(dx, dy, dz, buttons);
}
break;
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case NSLeftMouseUp:
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if (grab) {
kbd_mouse_event(0, 0, 0, 0);
} else {
[window setTitle: @"QEMU (Press ctrl + alt to release Mouse)"];
[NSCursor hide];
CGAssociateMouseAndMouseCursorPosition ( FALSE );
grab = 1;
//[NSApp sendEvent: event];
}
break;
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case NSRightMouseDown:
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if (grab) {
int buttons = 0;
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buttons |= MOUSE_EVENT_RBUTTON;
kbd_mouse_event(0, 0, 0, buttons);
} else {
[NSApp sendEvent: event];
}
break;
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case NSRightMouseDragged:
if (grab) {
int dx = [event deltaX];
int dy = [event deltaY];
int dz = [event deltaZ];
int buttons = 0;
buttons |= MOUSE_EVENT_RBUTTON;
kbd_mouse_event(dx, dy, dz, buttons);
}
break;
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case NSRightMouseUp:
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if (grab) {
kbd_mouse_event(0, 0, 0, 0);
} else {
[NSApp sendEvent: event];
}
break;
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case NSOtherMouseDragged:
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if (grab) {
int dx = [event deltaX];
int dy = [event deltaY];
int dz = [event deltaZ];
int buttons = 0;
buttons |= MOUSE_EVENT_MBUTTON;
kbd_mouse_event(dx, dy, dz, buttons);
}
break;
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case NSOtherMouseDown:
if (grab) {
int buttons = 0;
buttons |= MOUSE_EVENT_MBUTTON;
kbd_mouse_event(0, 0, 0, buttons);
} else {
[NSApp sendEvent:event];
}
break;
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case NSOtherMouseUp:
if (grab) {
kbd_mouse_event(0, 0, 0, 0);
} else {
[NSApp sendEvent: event];
}
break;
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case NSScrollWheel:
if (grab) {
int dz = [event deltaY];
kbd_mouse_event(0, 0, -dz, 0);
}
break;
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default: [NSApp sendEvent:event];
}
}
} while(event != nil);
}
/*
------------------------------------------------------
cocoa_cleanup
------------------------------------------------------
*/
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static void cocoa_cleanup(void)
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{
}
/*
------------------------------------------------------
cocoa_display_init
------------------------------------------------------
*/
void cocoa_display_init(DisplayState *ds, int full_screen)
{
ds->dpy_update = cocoa_update;
ds->dpy_resize = cocoa_resize;
ds->dpy_refresh = cocoa_refresh;
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cocoa_resize(ds, 640, 400);
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atexit(cocoa_cleanup);
}
/*
------------------------------------------------------
Interface with Cocoa
------------------------------------------------------
*/
/*
------------------------------------------------------
QemuWindow
Some trick from SDL to use miniwindow
------------------------------------------------------
*/
static void QZ_SetPortAlphaOpaque ()
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{
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/* Assume 32 bit if( bpp == 32 )*/
if ( 1 ) {
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uint32_t *pixels = (uint32_t*) current_ds.data;
uint32_t rowPixels = current_ds.linesize / 4;
uint32_t i, j;
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for (i = 0; i < current_ds.height; i++)
for (j = 0; j < current_ds.width; j++) {
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pixels[ (i * rowPixels) + j ] |= 0xFF000000;
}
}
}
@implementation QemuWindow
- (void)miniaturize:(id)sender
{
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/* make the alpha channel opaque so anim won't have holes in it */
QZ_SetPortAlphaOpaque ();
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[ super miniaturize:sender ];
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}
- (void)display
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{
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/*
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This method fires just before the window deminaturizes from the Dock.
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We'll save the current visible surface, let the window manager redraw any
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UI elements, and restore the SDL surface. This way, no expose event
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is required, and the deminiaturize works perfectly.
*/
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/* make sure pixels are fully opaque */
QZ_SetPortAlphaOpaque ();
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/* save current visible SDL surface */
[ self cacheImageInRect:[ qd_view frame ] ];
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/* let the window manager redraw controls, border, etc */
[ super display ];
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/* restore visible SDL surface */
[ self restoreCachedImage ];
}
@end
/*
------------------------------------------------------
QemuCocoaGUIController
NSApp's delegate - indeed main object
------------------------------------------------------
*/
@interface QemuCocoaGUIController : NSObject
{
}
- (void)applicationDidFinishLaunching: (NSNotification *) note;
- (void)applicationWillTerminate:(NSNotification *)aNotification;
- (void)openPanelDidEnd:(NSOpenPanel *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo;
- (void)startEmulationWithArgc:(int)argc argv:(char**)argv;
@end
@implementation QemuCocoaGUIController
/* Called when the internal event loop has just started running */
- (void)applicationDidFinishLaunching: (NSNotification *) note
{
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/* Display an open dialog box if no argument were passed or
if qemu was launched from the finder ( the Finder passes "-psn" ) */
if( gArgc <= 1 || strncmp (gArgv[1], "-psn", 4) == 0)
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{
NSOpenPanel *op = [[NSOpenPanel alloc] init];
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cocoa_resize(¤t_ds, 640, 400);
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[op setPrompt:@"Boot image"];
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[op setMessage:@"Select the disk image you want to boot.\n\nHit the \"Cancel\" button to quit"];
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[op beginSheetForDirectory:nil file:nil types:[NSArray arrayWithObjects:@"img",@"iso",@"dmg",@"qcow",@"cow",@"cloop",@"vmdk",nil]
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modalForWindow:window modalDelegate:self
didEndSelector:@selector(openPanelDidEnd:returnCode:contextInfo:) contextInfo:NULL];
}
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else
{
/* or Launch Qemu, with the global args */
[self startEmulationWithArgc:gArgc argv:gArgv];
}
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}
- (void)applicationWillTerminate:(NSNotification *)aNotification
{
printf("Application will terminate\n");
qemu_system_shutdown_request();
/* In order to avoid a crash */
exit(0);
}
- (void)openPanelDidEnd:(NSOpenPanel *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
{
if(returnCode == NSCancelButton)
{
exit(0);
}
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if(returnCode == NSOKButton)
{
char *bin = "qemu";
char *img = (char*)[ [ sheet filename ] cString];
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char **argv = (char**)malloc( sizeof(char*)*3 );
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asprintf(&argv[0], "%s", bin);
asprintf(&argv[1], "-hda");
asprintf(&argv[2], "%s", img);
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printf("Using argc %d argv %s -hda %s\n", 3, bin, img);
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[self startEmulationWithArgc:3 argv:(char**)argv];
}
}
- (void)startEmulationWithArgc:(int)argc argv:(char**)argv
{
int status;
/* Launch Qemu */
printf("starting qemu...\n");
status = qemu_main (argc, argv);
exit(status);
}
@end
/*
------------------------------------------------------
Application Creation
------------------------------------------------------
*/
/* Dock Connection */
typedef struct CPSProcessSerNum
{
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
/* Menu Creation */
static void setApplicationMenu(void)
{
/* warning: this code is very odd */
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
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appName = @"Qemu";
appleMenu = [[NSMenu alloc] initWithTitle:@""];
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/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
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/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
/* Finally give up our references to the objects */
[appleMenu release];
[menuItem release];
}
/* Create a window menu */
static void setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
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/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
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/* Put menu into the menubar */
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
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/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
/* Finally give up our references to the objects */
[windowMenu release];
[windowMenuItem release];
}
894
static void CustomApplicationMain(void)
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{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
QemuCocoaGUIController *gui_controller;
CPSProcessSerNum PSN;
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[NSApplication sharedApplication];
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if (!CPSGetCurrentProcess(&PSN))
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
if (!CPSSetFrontProcess(&PSN))
[NSApplication sharedApplication];
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/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setApplicationMenu();
setupWindowMenu();
/* Create SDLMain and make it the app delegate */
gui_controller = [[QemuCocoaGUIController alloc] init];
[NSApp setDelegate:gui_controller];
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/* Start the main event loop */
[NSApp run];
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[gui_controller release];
[pool release];
}
/* Real main of qemu-cocoa */
int main(int argc, char **argv)
{
gArgc = argc;
gArgv = argv;
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CustomApplicationMain();
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return 0;
}